Archive for July 2017

Proxima Centauri b

After lots of private sessions with timelines, optimas and missing items (which is basically the essence of Remote Viewer’s everyday life), we can introduce you to another interesting mystery project here. For this we have viewed another exoplanet. After the Gliese 581 system has been visited by many viewers in the last few years (also here in this blog), we dedicated this session to a recent discovery: The exoplanet Proxima Centauri b, which was discovered in 2016.

Artistic presentation of Proxima Centauri b (Source: SpaceEngine)

At a distance of “only” 4.2 light-years, Proxima Centauri b is the closest known planet outside of our own solar system. He orbits the red dwarf star Proxima Centauri at a distance that lies in the habitable zone. Habitable zone means, that forms of life known to us can exist, because the temperatures are such that water in the liquid state can exist on the surface without freezing or evaporating.

So is there life on Proxima Centauri b ? We wanted to find out, and experienced some surprises again. The following impressions are based on an detailled single-session, and each reader is invited to self-investigate via Remote Viewing or their preferred method. All other readers can view the content either as a sci-fi fantasy or as interstellar everyday life in space. 😉

Category: Astronomy
Protocol: CRV (with monitor)
Coordinates: 475855 793504 809441
Number of Viewers: 1 (Benny Pamp)
Number of Sessions:1
Date: 2017-07-02
Time: 5.37h – 6.55h PM
Duration: 78 minutes
Pages: 14

The target formulation was:“Describe the planet Proxima Centauri b at the time of the session!”

In addition to the target formulation, a few movement commands were coded so that the viewer can move in the target area without assumptions during the course of the session (eg O1 = from a height of 10km above the surface with view to the horizon).

Let’s start the journey to our neighbor system: The most important sensory impressions were dominated by the colors red, gray, yellow and a small trace of green. The surfaces ranged from powdery-dusty impressions to razor-sharp hard edges . Here, the viewer has already emphasized the strong separation between soft and hard impressions, as if there is a kind of abrupt border somewhere.

The temperatures were also interesting, as individual strong heat points showed up here and there, but it was much cooler in the shade. The difference between light and shadow seemed to strongly influence the temperatures there. As a major noise, the viewer could hear a roar, crackle and a trickle (as of dust). This indicates a certain geological or thermal activity.

In the AI’s (aesthetic impressions), the viewer emphasized that the environment was “uncomfortable” , that one should “not go on and pause” at certain places. So you should think twice about how to move around there. The reason for this would soon emerge (partly literally).

Now we came to arguably the most intriguing query on foreign worlds, namely the EI’s (impressions of emotions in the target area). The viewer recieved quite technical EI’s like “tidying up” and “organized”. It seemed to the viewer that there were engineers among them, albeit a bit dull. Of course, that should be broken down later.

When the time came to move freely in the target area, we got us first an impression of the environment by movement command. The viewpoint of the viewer was close to the planet’s surface:

The environment was dim and there were eye-catching funnels in the ground. These did not seem like normal craters, but softer. Inside these funnels was cold, damp mud and crystal-like chunks. In addition, the viewer had the impression of “chemical cold” . A cryo-volcano? Anyway, the funnel did not go very deep, so it could be a weathered crater.

Then I let the viewer look upwards. He described a dark sky with sparkling stars and a moon. This moon was clearly strewn with craters and had a reddish tint. According to the viewer, on the surface of Proxima Centauri b itself exists an atmosphere. Therefore, he was probably on the night side at the time, because he could see the stars sparkle (stars in the vacuum do not sparkle).

The temperature there was even felt to be relatively pleasant (around 5°C / 41°F). The air, on the other hand, seemed theoretically respirable to humans, but the viewer said that his lungs would “crystallize”. According to him, this would not be due to coldness (which I naturally first thought of as a monitor), but to any other substances that affect the lungs (chemicals?). Perhaps a really cold enviroment could have also be perceived wrong, as it happened in other space sessions at extreme temperatures.

Anyway, we now had a nice postcard from an exoplanet from our neighborhood. Of course I wanted to see more, and moved the viewer by movement command on the day side of the planet. There was a tricky circumstance immediately: The planet is obviously spinning very slowly, which causes the daytime to heat up a lot. While on the darker side it reaches from sharp-edged to muddy surface impressions, on the day side only powdery materials showed up.

It is noteworthy, however, that the hot spots were very clearly defined, instead of heating the entire, bright planetary side evenly. It gave the impression that strongly focused rays from the sun hit the surface. These areas were described by the viewer as “thicker light” . To verify that the cause was really the sun (Proxima Centauri), I let the viewer check to see if the radiation source was artificial or natural. It turned out to be a natural, hot, lava-like sphere.

The Proxima sun seems to have very punctiform radiation ejections or prominences, severely affecting the solar side of the planet. Maybe it’s the small size (red dwarf) and the relative closeness between Proxima Centauri b and this sun? When I asked the viewer what would happen if he put his hand in the beam, he replied “There would only be bones left”.

Leaving behind these “idyllic” landscape impressions, I still wanted a complete picture of the planet. After the movement command, the Viewer noticed a gossamer ring system around the planet (at least two ring segments), which is difficult to see. Maybe like Jupiter compared to Saturn . Furthermore, the impression was confirmed again that one side of the planet is very hot and stressed because of the slow rotation (bright , hot, dusty, dry, rugged), and the dark side rather cool. In addition, the viewer perceived a climate pattern in which the weather is “blown” from the sun-blasted side to the cooler side of the shade.

Proxima Centauri b (transcripted)

During the investigation from a distance, the planets moon came into the picture again. There, it was noticeable that an artificial structure circled this moon, which was probably captured by its gravity at some point (it was not there originally). This structure consisted of several contiguous segments that reminded the viewer of a medieval chainmail. It was apparently not completed. The original purpose of this structure was hard to pin down, but it collected heat or energy and passed it on from segment to segment. A kind of collector?

The discovery of the artificial structure made us look around the area even more for abnormalities. And indeed we found what we were looking for. A little further away, between the “chainmail” structure and Proxima Centauri b , were several artificial objects. These were shaped like projectiles or capsules. What did the objects do there? In any case, the obfuscate EI’s seemed to originate from exactly these objects, which the viewer described earlier in the session as “cleaning up“, “organizing” and “engineering“. In the overall sketch was still the impression of “remote control” added. Of course, we took a closer look at this:

We tried to look into these objects. First, it was noticeable that the outer shell was very thick and windowless. The need for this had to do with radiation and brightness (“blind with window“). The interior had only a very dim, turquoise light that seemed to come from any direct light source.

There were also instruments consisting of asymmetrically arranged buttons and a kind of display. The operation was rather exotic: Both buttons and display felt like sand, which you can push in deeply to make three-dimensional input operations. Since this “sand” does not trickle away, it must be special particles that are held together.

The instruments inevitably led to the question of a crew. In the middle of the object there was a single seat (rather a comfortable couch) on which a being was located. I had it described in more detail:

It had a very elegant looking helmet or mask on, and thin arms with elongated fingers. These worked in accordance with the operating concept of the instruments, where you “push in” very deeply into the sand. From the lower body or legs, the viewer had no perception. But you don’t all the details in a person perception all the time.

It made me wonder what was under the headgear. So I let the viewer look underneath: A bony looking, elongated face showed up. This first reminded him of a horse’s head, but tapering much more sharply. Another feature was something like beaver teeth in the lower jaw, and a long, sticking out tongue. Then I had the eyes of the beign described. They were reminiscent of frog eyes, with their eyelids moving from outside to inside.

The skin color of the creature looked grayish-blue, and felt like latex. The viewer was irritated that the body looked so bony and dry. As we found out, it was because this being was already dead. So there had already been a putrefaction or dehydration. But what happened? We tried to “ask” the pilot via the interview-tool. Here we learned, among other things, that apparently a kind of accident happened with a radiation emission, which webt unnoticed by the beigns. Basicly they fell asleep and died:

V = viewer
T = pilot

V: Hello, what are you doing?
T: (Viewer gets picture of a lifeless floating body)

V: Are you still alive?
T: “Unconsciously / Information field”
V: (viewer goes to a time, where pilot still lived) …
V: What happened?
T: heat, radiation, slow radiation, drowsy
V: What did you try there?
T: Recording data. Irregularity discovered: The artificial structure (“chain mail thing”) is not from us. Are they crazy?
V: What happened in your accident?
T: Falling asleep, wondering, came out of shadow
V: How did that happen?
T: Precise reflection, amplification of radiation, we do not know exactly
V: Are you from the system with the planet (Proxima Centauri b)?
T: Neighborhood
V: How do you travel (interstellar)?
T: One is “frozen” first …
(Viewer gets pictures of “itinerary”)
Proxima Centauri b (Stargate)
T: break through “space wall”, “mirror”, “curvature of space” (goes very fast)
V: Why “frozen”?
T: Freezing is gentle on the brain and nerves (during the journey)
V: Thanks for the information!
T: *dead*

In addition to the circumstances of their demise, the interstellar travel concept of these beings was also revealed here. It reminded a bit of a Stargate from the scifi-series, but without a ring. The small ships of the beings project these portals themselves. They must be crossed in the “frozen” state for health reasons. The portals open like a puddle, also a’la Stargate , but with only a single wave. The portal “disk” itself looks like a mirror or tin foil, and seems to be almost infinitely thin, which is reminiscent of an event horizon.

However, we really could not understand this technology. To put it simply, it is like “getting in” a mirror, turning around, stepping out, and you’re at your destination. It is still important that between the start and finish point is a straight line. However, planets and other obstacles on the route can be flown through without a hitch. Overall, the technology of the beings, especially with regard to the radiation accident and the need for “freezing”, does not seem to be fully developed yet. Of course, earth’s humanity could be lucky if it had already reached this level.

After the session the viewer has created detailed, artistic interpretations of the impressions of the pilot and his vehicle (click to enlarge!):

Proxima Centauri b (collage 1)

After the “posthumous” dialogue, we once again turned to the planet Proxima Centauri b . As there was still a good portion of session time left, I wanted to find out a few more details. First, a cross-sectional perception of the planet:

Proxima Centauri b (inside)

The planet revealed a rather unspectacular structure, with a tough interior. Worth mentioning is still the core, which seemed irregularly shaped and squeezable. So it was no massive core, as it was in many sessions on planets and moons in our own solar system.

Finally, we searched for native life on or in the planet. In fact, the viewer could perceive two conspicuous types of organisms that live in the muddy part of the surface. Apart from that, there was only a vague impression of “bacteria” .

The one organism is a kind of worm that is no larger than two rice grains. The worm has a clearly segmented exoskeleton and broom-like appendages at the head end. It moves through grooves on the surface of the mud, where alkaline substances are taken up as food. It was also interesting that these worms keep a kind of “summer sleep” when the muddy region returns slowly to direct sunlight and dries up.

The other organism was significantly smaller than the worm, and fused with the ground. However, it was not possible to find out if this is a plant or an animal. Maybe it can be described as a kind of polyp, or it goes in the direction of mushrooms. The organism felt hard rubbery to the viewer, and attracted attention with a circling structure reminiscent of creepers.

The fact that Proxima Centauri b does not have much biodiversity may be due to the difficult climatic conditions. But after all, some macroscopic life was perceived. After the session, both of these organisms were drawn in even more detail, since the artistic aesthetics often has to yield to the limited session time during viewing:

Proxima Centauri b (lifeforms)


Conclusion: An extremely productive single session on the currently most interesting planet in our neighbor system. But how reliable are these partly scifi-like perceptions, and what could come from the realm of unconscious fantasy effects? As I mentioned at the beginning, anyone with the appropriate skills is invited to look around the Proxima Centauri system and share their insights. This of course applies to all projects in this blog, whether consisting of a single session, or edited by entire project groups. 😉

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